Definition of Violence
Central to our understanding of violence is developing a workable
definition of it. Organizations such as the Center for Disease Control
and the World Health Organization recognize that violence is a strategy
to gain power and control. Violence is learned and is often a reaction
to real or imagined loss of power and control (for example, resulting
from trauma). It is always driven by fear and commonly fed by ignorance
and superstition.
For our purposes under
the PAR Model, we define violence as a “thought-borne pathogen" (the "Severe Malevolent Thought Virus," or SMTV) which emerges from a condition called the Experienced Power Deficiency Disorder (EPDD). The pathogen is characterized by the
following:
- It
is infectious, due in part to the loss of power and control by
victims. A common reaction is to respond to violent episodes with
violence (“profane” or “sacred”).
- It
is self-replicating. Because of its infectious nature, violence
drives more violence. Scapegoating and mob behavior are examples
where violence infects those who have not been the direct recipients
of violence themselves.
- We
are “acclimated” to violence; numbed, tolerant, and
unaware. This allows violence to spread rapidly.
- It
is addictive. Although toxic, it can create an addiction which
has its roots in power, control, and the need for stimulation.
- It
is often characterized by denial and lack of accountability on
the part of the players on the “drama triangle” (persecutor,
victim, rescuer).
- It
is fed by social systems including government modeling (violence
as an effective strategy in response to crime and international
relations), media (violent entertainment), prevailing negative
cultural beliefs (bigotry, stereotyping, scapegoating), ethics
(greed, avarice, exploitation, etc.), and the definition of heroic
behavior.
- It
is seductive by nature – it invites more violence, even from
those who abhor it (for example, the Oklahoma City bombing which
in turn drives the state-sanctioned killing of Timothy McVeigh).
- It
can result in a variety of presentation complaints ranging from
the mild to the fatal — depression, paranoia, PTSD, headaches,
bruises, puncture wounds, fractures, hearing degradation, digestive
ailments, fetal injury, gun shot trauma, death.
- It
is preventable, using many of the same public health strategies
used in increasing seat-belt and bicycle helmet usage and decreasing
cigarette usage and chemical dependency.
- It is widespread — presenting
in epidemic proportions.

The pathogen — the Severe Malevolent Thought Virus (SMTV) — presents as any action resulting from:
- An intention to do harm; and/or
- Attempts to gain inappropriate power and control for self-serving
gain which results in harm.
Harm can be physical, sexual, mental, emotional, and economic.
The actions can be “active” — such as hitting or
intimidating someone, or depriving someone of rights — or “passive” — such
as generating harm through exploitation or neglect. It can also be
self-directed, as in the case of self-inflicted injury and suicide.
A definition of violence allows us to move forward with an elementary
sense of the nature of this disease.
Under the PAR Model, violence is viewed in terms of its infection,
toxicity, and trauma in any or all of the bodies (see the following
discussion on the “five bodies”). It involves a process
from incubation to outbreak — a process referred to here as the “violence
objectification/action process.”
Under the PAR Model, a distinction is made between "violent" and
"injurious." The centerpoint of the differentiation is
intention. For example, someone piercing your skin with a sharp object
(a knife) who is robbing you would be committing an act of violence.
Someone piercing your skin with a sharp object (a scalpel) to perform
a surgery intended to save your live is not committing an act of
violence.

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